C:\VIXERIUS

Vixerius

Every sound here was born inside a machine.

Not recorded. Built. Oscillators, noise and a bit of physics, which means nothing on this site has ever belonged to anyone else. Put it in your game. It's yours now.

Designed, not generated. No clearance to chase, no AI disclosure to file, nothing that turns up the week you launch.

The whole licence

Use them in anything you make, for as long as you make it. Commercial games, films, apps. As many projects as you like. No credit needed and nothing further to pay, ever.

You may not resell the sounds themselves, on their own or inside a competing library, and you may not use them to train a model.

That is it. There is no long version, and no lawyer wrote this.

25 game sound effects, free

A cross-section of the library. Weapons, impacts, glass, explosions, drones. 24-bit WAV, same licence as everything else. No card, no trial, no catch.

One mail when a new pack lands. Nothing else, and you can leave whenever.

The full library

VANTAGE100sci-fi weapons. Lasers, plasma, rifles, charge-ups, reloads
TECTONIC100impacts and booms. Braams, metal, glass, explosions, sub drops
OBSCURA100drones and atmospheres. Seamless loops, 15 to 30 seconds
ASCEND100risers and transitions
ARCADIA200chiptune SFX. UI, rewards, retro game sounds

600 sounds today and 1,900 on the way. 24-bit / 44.1 kHz WAV. Weapons and impacts ship dry, so your engine puts its own room on them rather than fighting one that is already baked in.

Vixerius is the game audio arm of Vixere. Built with VXR SoundForge.